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Musashi samurai legend wallpaper
Musashi samurai legend wallpaper








musashi samurai legend wallpaper
  1. MUSASHI SAMURAI LEGEND WALLPAPER TRIAL
  2. MUSASHI SAMURAI LEGEND WALLPAPER PLUS

I heard that during Dryad’s design deciding how she’d look took some trial and error, but watching the process I was impressed by how unique of a summon she ended up being. Kobayashi: While FF EXPLORERS was under development, I remember thinking how unusual the summon designs were. Did you supervise their design at all during the original game’s development? And what kind of image were you aiming for when illustrating them this time? ―Eidolons like Amaterasu and Dryad made their first appearance in FF EXPLORERS. I chose the style I’d use in these thinking that, while not really appropriate for an illustration used to promote a game, it works for a card game illustration. Matsuyama, who handles FFTCG, was kind enough to say that I could draw however I wanted. Kobayashi: Yes, since all of my illustrations this time are of enemy characters, I tried as much as possible to portray them from the perspective of a player facing off against them. We get a sense of that from your illustrations – did you have that in mind when drawing these? ―Summons are usually the player’s companions, but in FF EXPLORERS you face off against eidolons as enemies. I get many opportunities do illustrations too, but I don’t think very often with a background like this. I enjoy both designing and illustrating monsters. Kobayashi: I do monster design as part of my work as well, so this time there wasn’t anything I was especially unfamiliar with. You’re known for your illustrations of people – did you struggle at all to adjust to drawing these kind of monster-like creatures? ―We’d now like to ask about the FF EXPLORERS eidolon illustrations you did for FFTCG. After that I had my first experience as art director on MARIO SPORTS MIX, did enemy and UI design for KINGDOM HEARTS titles, handled character design for Schoolgirl Strikers, things like that. Next, I participated in the character design for both SaGa 2 Hihou Densetsu GODDESS OF DESTINY and SaGa 3 Jikuu no Hasha Shadow or Light. At that time all the other staff for the project were in Tokyo, so I was just drawing by myself in Osaka. There I took on various responsibilities including sub-character design and promotional illustrations, as well as drawing images for in-game animations and events. There was a specially selected small team working on Mario Hoops 3-on-3 compared to other projects at the time, so I was also involved in UI design and the like, as well as helping with project planning for the game.įollowing that, maybe through the connection I built with Tetsuya Nomura while we worked on MUSASHI: Samurai Legend together, I was asked to join The World Ends With You’s team. Kobayashi: I initially was employed at the Osaka office, where I did character design and promotional art for games like MUSASHI: Samurai Legend and Mario Hoops 3-on-3. ―First, could you please tell us about your work up until now? Supervised design for FINAL FANTASY EXPLORERS, handled character design for The World Ends With You and package illustration for FINAL FANTASY I & II: DAWN OF SOULS as well as summon illustrations and more. We spoke with Gen Kobayashi, who is handling FINAL FANTASY EXPLORERS illustrations for FFTCG, about his new Opus XIII illustrations and more.

MUSASHI SAMURAI LEGEND WALLPAPER PLUS

Interview with Gen Kobayashi, Plus Original Illustrations Interview with Gen Kobayashi, Plus Original Illustrations.










Musashi samurai legend wallpaper